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trueSpace7 Specifications (items in red are new to trueSpace7)

重大更新
General

 




  • Distributed message-passing kernel with network engine and support for upcoming massively parallel, multi-core processing CPUs and GPUs
  • True command driven Undo with construction history
  • Live bi-directional real time bridge with legacy tools
  • Real time collaboration through robust collaborative server
  • Free collaborative Player

 

模型工具
Modeling

 

 

 

 

 

 

 

 

 













  • Next Generation of SDS with direct surface manipulation
  • Soft Selection
  • Real time Edit of 1M+ polygon objects
  • Polygon Reduction (with Normal mapping)
  • Edge and face loops
  • Procedural Modeling
  • Organic deformation
  • Boolean operations
  • Shelling and Mirrored Modeling with SDS and Weld
  • Metaballs and Metamuscles
  • PlastiForm
  • NURBS Trim Curve extrusion, Capping and Curve projection
  • Projected Trim curves
  • NURBS Sweeps, Rails, Lofts, Skinning, and Cross-sections
  • NURBS stitching, blending & cutting with trimming curves
  • NURBS iso-curve to curve conversion
  • NURBS Primitive creation with new Torus and Saddle primitives
  • Chamfers and Fillets
  • Radial, Grid, and Spline array tools
  • Curve along Radial and Spline array tools, Curve from the edge
  • Bend, Taper, and Skew deform tools
  • Drawing on 3D objects
  • Geometry paint
  • Global and interactive replace
  • Polygonal and spline based drawing
  • Point editing and advanced sweeps
  • Vertex weld and erase
  • 3D primitives with Magic Ring control
  • TrueType text
  • Postscript import
  • Real world dimensions
  • Real World Units
  • Surface Healing

 

材質工具
Surfacing

 

 

 

 

 







  • DX9 (SL2.0) pixel shaders and HLSL editing
  • Procedural shaders editable in Link Editor
  • Normal mapping
  • Shader trees
  • UV Editor is now modeless
  • Advanced UV Editor with real time UV mapping controls
  • Unwrapper with Slice
  • Breaking and welding of vertices in a UV map
  • UV Paint
  • UV projections
  • Texture Baking
  • Light emitting objects
  • Textured Area Lights
  • Layered materials
  • Shader Libraries
  • Advanced IIR material editor
  • 3D paint

 

著色工具
Rendering

 

 

 

 

 

 

 










  • LightWorks 7.4 rendering engine
  • Vray Rendering Engine (optional)
  • VirtuaLIght rendering engine
  • Real time DX9 based photorealistic engine
  • HDRI
  • Caustics
  • Multi-pass Rendering for Lightworks rendering engine with output to Photoshop layers
  • Hybrid radiosity, ray tracing, Phong shading
  • Image-based lighting
  • Non-linear tone mapping editor
  • Post process editor
  • Advanced shaders (color, reflectance, transparency, displacement, background, foreground, post processing)
  • Volumetric, Anisotropic reflectance
  • Curvature visualization shaders
  • Area rendering
  • Shadows, fog, motion blur, depth of field
  • Lens flares
  • Adaptive anti-aliasing, oversampling
  • 8,000 x 8,000 pixel resolution
  • Alpha-channel for trans¬parency
  • Area, projector, sky, spot, local, and infinite lights
  • Physically accurate, goniometric lights
  • Unlimited cameras

 

動畫工具
Animation

 

 

 

 

 

 

 











  • Key frame editor integrated with DX9 Player View for real time pre-visualisation
  • Procedural Animations integrated with physics simulation
  • Next generation Physics engine
  • Non Linear Animation (NLA) through use of Clips
  • Clips handle deformations
  • Hierarchical animation
  • KeyFrame Editor with Function Curves
  • Bones with deformable skin and muscles
  • Mirror and edit skeletons and attached meshes
  • Facial Animator
  • Animatable parameters for array tools and taper, bend, and skew tools
  • Local Physical environments
  • Accurate Collision
  • Adhesion and breakable objects
  • Physics based materials
  • Particles system creates geometry and reacts to other objects
  • Vertex animation on polyhedra, NURBS and subdivision surfaces
  • Advanced material animation
  • Spline-based paths
  • Animatable deformations, metaballs, materials, lights, cameras, etc
  • Animated textures (AVI)
  • Curve to Animation Path conversion
  • Key-frame Editor with soundtracks and layer paint, AVI export
  • Sounds attached to objects for dynamic rendering of the audio track of a scene with Doppler shift and attenuation and Normalized Audio
  • Real time radiosity walkthrough

 

作用與協同工作
Activities and Collaboration

 

 




  • Interactive Behaviors can be created in Link or Script editor
  • Collaborative server based collaborative activities for training or games
  • Participants have avatars with user profiles

 

使用介面
User Interface

 

 

 








  • Role based
  • User editable Projects, Layouts, Panels, toolbars and widgets
  • Link Editor
  • Script Editor
  • Panel Editor
  • Context based Editing
  • Real time, perspective, direct manipulation via 3D controls
  • Full color coded Layers support
  • Icon Helper, Hot key assignment, text search for tools
  • Advanced selection tools
  • Accurate collision detection
  • Snapping
  • Draw Panel and Tri- Panel for 2D drawing
  • Integrated visual asset libraries
  • Image Browser
  • Face accurate Object Picking
檔案匯入
Import Formats



  • Improved X format
  • Conitec 3D Game Studio Format
  • DXF format (full layer support) compatibility
  • 3D Formats: SCN, COB, SOB, WRL 1.0, GZ, WRZ, DXF, 3DS, ASC, PRJ, LWO, OBJ, LWB, IOB, GEO
  • 2D formats: BMP, TGA, AVI, FLC, JPG, DIB, AI, PS, EPS, PNG, DDS
檔案匯出
Export Formats



  • Improved X format and DXF format (full layer support) compatibility
  • 3D formats: SCN, COB, CAN, WRL 1.0 & 2.0, DXF, ASC, 3DS, X, iSpace format
  • 2D formats: • BMP, TGA, AVI, JPG, TIFF, PNG, PSD
系統需求
System Requirements




  • Windows XP, XP Pro, Vista 或以上
  • Pentium 3 或同等級 AMD Athlon (建議 Pentium4 或同等級 AMD Athlon 以上 CPU)
  • 記憶體 512 MB RAM (建議 1 GB 或以上)
  • 120 MB 或以上的硬碟空間
  • 3D video card with at least 64MB of video memory (DirectX9, full Pixel Shader 2.0 support, and 128MB or more video memory highly recommended)